Ori Dev's No Rest For The Wicked Hits Steam Early Access April 18
Briefly

In a Wicked Inside presentation detailing the combat, early access plans, and endgame content, Moon Studios explained just how its approach to the action-RPG genre differs from other games.
Rather than make you pick a set character class, No Rest For The Wicked uses a "soft class" system that encourages you to experiment and play the game the way you want.
When you're not slaughtering monsters, you'll head to the city of Sacrament, a customizable hub in which you can alter the environments using resources you've gathered and even purchase real estate.
Read at GameSpot
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