Onimusha: Way of the Sword Won't Be Open-World Or Souls-Like, Promises Director
Briefly

Onimusha: Way of the Sword, set for release in 2026, aims to revive the classic franchise without adopting modern gaming trends. Director Satoru Nihei emphasizes that the game will not be open-world or souls-like, making it accessible to casual gamers while still engaging action enthusiasts. The game will incorporate new mechanics for sword fighting, including stamina depletion of bosses. Additionally, it will feature a new character, Miyamoto Mushashi, rather than connecting to previous titles, maintaining a fresh narrative trajectory.
Onimusha: Way of The Sword isn't an open-world game, and it certainly isn't a punishing die-and-retry (souls-like) game either.
Our goal was to make a game which gamers who don't consider action games their forte will also have fun playing.
Way of the Sword is incorporating new mechanics to make the sword fights feel more realistic, allowing players to deplete the stamina of bosses.
Way of the Sword is completely unconnected to any of the previous Onimusha games, allowing players to control a new character, Miyamoto Mushashi.
Read at GameSpot
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