'Onimusha 2's Director Hasn't Beaten the Remaster's New Hell Mode
Briefly

Capcom has achieved significant success with franchises like Monster Hunter and Resident Evil, leading to a revival of dormant series such as Onimusha. The upcoming remaster of Onimusha 2: Samurai's Destiny aims to retain the essence of the original 2002 game, featuring unique pre-rendered backgrounds and a fixed camera. Director Motohide Eshiro, who originally led the development of Onimusha 2, emphasizes the importance of recreating the original's greatness while also discussing the unique branching narrative and ally mechanic that set it apart from the first game.
One of Onimusha 2's most unique aspects is its branching story and Ally system. During the original development, why did you take that approach and break off from the first game?
The pre-rendered backgrounds and locked camera angles have their own kind of unique strength. So it's different from a modern 3D game, with a full rotating camera.
Read at Inverse
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