Star Citizen, announced in 2012, promised a fully simulated galaxy as a groundbreaking MMORPG, aiming for a 2014 launch. It raised approximately $2 million via Kickstarter but has yet to deliver on most key features. Initial releases included Arena Commander and Star Marine, but these modules remain disconnected from a cohesive universe. The prolonged development process has led to significant frustration among backers, particularly concerning the sale of digital ships that players cannot fully utilize. The game's once-anticipated name now struggles to generate excitement after over a decade of development without the promised completion.
Cloud Imperium Games, spearheaded by Chris Roberts, has promised a fully simulated galaxy since 2012, but failed to deliver on most promises over 13 years.
Star Citizen was initially funded via Kickstarter, raising around $2 million, with the intention of being an MMORPG allowing players to freely explore space.
Despite releasing independent modules like Arena Commander and Star Marine, the vast promises and the seamless integration of the universe remain unfulfilled.
The long development process has led to significant controversy over the selling of digital ships, which players have purchased but cannot fully utilize.
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