Nintendo Explains Why Switch 2 GameChat Frame Rate Looked Like That
Briefly

Nintendo's Switch 2 reveal introduced a new GameChat feature allowing players to communicate more easily while gaming. However, the initial presentation of GameChat suffered from performance issues such as choppy framerates. Nintendo emphasized that they designed GameChat to minimize its resource usage, ensuring that it does not interfere with the gaming experience. The hardware director explained their resource management approach aimed at balancing GameChat functionality with game performance, prioritizing seamless player experiences over high-quality video output. The team remains committed to refining the feature to better meet users' expectations without sacrificing gameplay quality.
In order to explain this well, I think it might first help to explain about the resources the system has. So obviously, chat is meant to run and work simultaneously and coincide with the game you're playing. But we also think it's critical that it doesn't get in the way of the game that's running right now. And so we wanted to definitely make sure we do was to make sure that running game chat alongside the game doesn't result in the game experience or quality being reduced at all in any way.
So from a system resource perspective, obviously even the Nintendo Switch had a set of system resources that it needed to tap into to run the system. And now that we have Nintendo Switch 2, there is bigger, more, basically resource budget to use. However, even with that enhanced and larger budget, we try to use as little of that as possible.
Nintendo puts a priority on making sure experiences are kept consistent between players, which led to the decision to keep the GameChat footprint small.
Read at GameSpot
[
|
]