New Vegas Dev Doesn't Agree With Bethesda's Take On Fallout
Briefly

New Vegas Dev Doesn't Agree With Bethesda's Take On Fallout
""They just don't fully understand its roots and arguably, don't care--they own the franchise, and they just want to do their spin on Fallout and make that the norm. This usually translates into a colorful, shallow theme park (with some interesting DLC exceptions, like Far Harbor, Point Lookout--and I was one of the ones who liked The Pitt)--still, theme parks are fun for some folks, so if people enjoy it, that's fine with me.""
""their inability to understand how to use the Speech skill. But every developer has their pros and cons.""
Fallout 4, Fallout '76, and Prime Video's Fallout series exhibit a lighter, comedic tone that contrasts with earlier franchise entries. The franchise's original design emphasized darker, grounded themes and player-driven moral complexity. Later Bethesda-led entries favor a more colorful, theme-park presentation, with some DLC exceptions that recapture older tones, including Far Harbor, Point Lookout, and The Pitt. The later titles show strengths in open-world design alongside weaknesses in linear storytelling and the use of the Speech skill. Bethesda leadership praised Obsidian's prior Fallout experience as making it the right choice for New Vegas. A PC-only Fallout: New Vegas 15th Anniversary physical bundle will exclude console players.
Read at GameSpot
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