The article discusses the new game in the Orcs Must Die! franchise, titled Deathtrap, which attempts to innovate by incorporating roguelike mechanics. While it maintains the series' hallmark of killing orcs using traps and various weapons, the game falls short in providing a fresh map experience, as players encounter the same levels repeatedly. Although it introduces random modifiers and bonuses for additional strategy, the lack of new environments can dampen the excitement. Ultimately, while Deathtrap is enjoyable, it is not as fulfilling as previous games in the series.
The latest game in the Orcs Must Die! series, Deathtrap, introduces roguelike elements but struggles with replayability due to repetitive map usage.
While Deathtrap attempts to shake up the formula with randomly generated features, it risks losing the excitement of exploring new maps.
Despite being a step down from its predecessors, Deathtrap can still provide enjoyment, similar to a double cheeseburger without ketchup.
Deathtrap offers a mix of old and new mechanics, yet its reliance on familiar maps detracts from the thrill of discovery and novelty.
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