Naughty Dog's Cancelled The Last of Us Multiplayer Game Was 'Great': Yoshida
Briefly

In a recent interview, Shuhei Yoshida, former PlayStation executive, discussed the cancellation of Naughty Dog's multiplayer game, The Last of Us Online. While Yoshida praised the game's potential, he highlighted the challenges linked with developing live service titles as articulated by Bungie's assessment. This evaluation indicated that the studio would struggle to sustain the necessary resources for both the multiplayer game and their next single-player project, Intergalactic: The Heretic Prophet. Ultimately, they opted to focus on delivering a robust single-player experience instead.
The idea for The Last of Us Online came from Naughty Dog and they really wanted to make it,...but Bungie explained what it takes to make live service games.
Following the assessment, Sony and Naughty Dog had scaled back the team working on the project, announcing it needed more time and that a new single-player experience was in the works.
Read at Gadgets 360
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