
"Despite Metroid Prime's influence, we still know shockingly little about how the series was developed, in large part because Nintendo is infamously tight-lipped. And that's why it's been such a joy to comb over Nintendo's new book, Metroid Prime 1-3: A Visual Retrospective. This expansive tome is a fascinating look at the development of the trilogy and Metroid Prime Remastered, giving us the most info we've ever had on how Nintendo and Retro Studios worked in tandem."
"It's loaded with concept art, storyboards, and even maps of whole games, but it's also inundated with design insights from Retro Studios and series producer Kensuke Tanabe. Many of these details are new. Did you know Retro considered making a Donkey Kong game after Metroid Prime 2? Or that Metroid Prime only came around because Shigeru Miyamoto suggested Retro's unrelated first-person shooter project get turned into a Metroid game?"
Metroid Prime trilogy and Remastered contain extensive behind-the-scenes materials, including concept art, storyboards, and full-game maps, alongside developer design commentary. Retro Studios collaborated closely with Nintendo and series producer Kensuke Tanabe to adapt Metroid's exploration into a first-person format while drawing artistic influence from Super Metroid, science-fiction, and horror. New revelations include Retro's post-Prime 2 consideration of a Donkey Kong project and the conversion of an unrelated Retro first-person shooter into Metroid Prime at Shigeru Miyamoto's suggestion. The materials highlight how meticulous level design and cross-studio collaboration defined the series' lasting influence on game design.
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