Metroid Prime 4: Beyond review Samus Aran is suited up for action again. Was it worth the 18-year wait?
Briefly

Metroid Prime 4: Beyond review  Samus Aran is suited up for action again. Was it worth the 18-year wait?
"In a frozen laboratory full of cryogenically suspended experimental life forms, metal boots disturb the frost. A lone bounty hunter in a familiar orange exosuit points her blaster ahead. Making my way towards the facility's power generator, scanning doors and hunting for secret entrances, broken hatches and hidden keys, I suspect that I know exactly what's going to happen when this place begins to thaw;"
"She is controlled with dual sticks, or much better, much more intuitive by pointing one of the Switch 2's remotes at the screen to aim. Or even by using it as a mouse on a table or your knee, though this made my wrist hurt after a while. She transforms into a rolling ball, moves statues into place with her mind, and rides a futuristic shape-shifting motorcycle across lava and sand between this distant planet's abandoned facilities, unlocking its dead civilisation's lost knowledge."
Samus Aran explores a frozen laboratory and a desert planet, navigating cryogenic pods, broken hatches, and hidden keys while anticipating threats as the environment thaws. The gameplay balances atmospheric exploration with sudden combat, combining classic Metroid elements—slow-paced scanning, Giger-like design, and gradual power acquisition—with new psychic abilities that emit pulsing purple light. Controls include dual sticks and immersive motion aiming using Switch 2 remotes, with optional table-mouse input. Movement options include Morph Ball transformation, telekinesis puzzles, and a shape-shifting motorcycle for traversal across lava and sand, culminating in encounters with enormous bosses and emergent wildlife.
Read at www.theguardian.com
Unable to calculate read time
[
|
]