As the 21st Bafta games awards approach, a public survey invites nominations for the most influential video game ever. This open-ended question highlights games like Space Invaders and Pong, which revolutionized gaming, and emphasizes personal experiences that shape perceptions of influence. Notably, responses from industry figures show diversity in choices, with each individual reflecting on how specific games impacted their creative journeys, like Metal Gear Solid 2 influencing game design aspirations and the horror genre's evolution exemplified by PT's profound effects despite its unavailability.
Metal Gear Solid 2 hit me at the perfect moment... it engaged with sci-fi tropes and stylish storytelling in a way that felt generations ahead of its peers.
PT holds a special place in my heart, and it's all the more bittersweet for the fact that it is now unavailable and its full-length successor never saw the light of day.
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