Marvel Tokon: Fighting Souls Has 10-Hour Campaign With No Gameplay or Fights
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Marvel Tokon: Fighting Souls Has 10-Hour Campaign With No Gameplay or Fights
"From the beginning of the project, we decided that a story mode was absolutely necessary for casual players, and the only thing left to discuss was what form it should take. Marvel is all about comics, so we thought about how to make it interactively enjoyable, and that's how the idea of ​​making comics move came about. - Yamanaka"
"No. Basically, once you start episode mode, the story will progress even if you leave it alone. You can fast-forward by pressing a button, or pause and enjoy the illustrations at your leisure, but it's designed to be enjoyed in the same way as reading a comic book. - Yamanaka"
"It's...a little strange, I reckon. Why not intersperse the comic with actual matches where you play out the battle depicted in the comic? Other games have done something similiar, after all."
"This is a blow to people like myself who love to play through fighting games solo, since venturing online is a one-way ticket to an ass-whooping. Of course, we will still be able to jump into random matches, but a proper campaign where you move from fight to fight has been a huge reason for my enjoying of stuff like Mortal Kombat 11."
A fighter built by Arc System Works uses a Japanese approach to classic Marvel characters. A solo story mode is intended for casual players, but it takes the form of a moving comic rather than playable battles. The campaign is described as a 10-hour comic book with no gameplay. In episode mode, story progression continues even without player input. Players can fast-forward with a button or pause to view illustrations. The experience is designed to be enjoyed like reading a comic book, with only optional access to random matches outside the campaign.
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