LOK is an absurdist puzzle game for the present moment
Briefly

The article explores the digital game LOK, emphasizing its absurdity both in gameplay and as a reflection of modern societal chaos. Originally a puzzle book created by Blaž Urban Gracar, LOK Digital invites players to form nonsensical words, navigating through illogical rules and playful language. The game serves as a humorous diversion from distressing news, highlighting how people seek patterns amid absurdity. It challenges players to embrace confusion and entertainment, promoting an understanding of the chaotic realities we face today.
Absurdity in LOK Digital reflects a unique blend of bewildering puzzles and societal chaos, inviting players to escape reality through nonsensical word formation.
The game LOK emphasizes the importance of understanding its absurd rules, likening the experience to navigating the chaotic landscape of modern news.
Read at Polygon
[
|
]