Lo-fi, free-form and plant-based: Game Developers Conference's indie offerings - 48 hills
Briefly

During the Game Developers Conference at the Moscone Center, Leah Isobel showcased the evolution of gaming, focusing on socially conscious games and labor rights for developers. The event drew a diverse crowd of industry professionals, from indie creators like Billy Basso to large corporations like Microsoft. A conversation with Oakland developer Don Bellenger highlighted the struggles indie studios face against major publishers, whose financial interests often overshadow the creative autonomy of smaller entities, indicating a pressing need for equitable practices in the industry and advocating for a fairer landscape for game developers.
Don Bellenger, an Oakland-based developer, decried the unfair practices of major publishers, emphasizing their egregious contracts prioritizing their interests over indie developers' creative freedom.
At the Game Developers Conference, industry professionals gathered to discuss innovations and challenges in game development, showcasing the importance of both social messages and labor organizing.
Read at 48 hills
[
|
]