Kirby Air Riders' impressive accessibility features are a rarity for Nintendo
Briefly

Kirby Air Riders' impressive accessibility features are a rarity for Nintendo
"Hosted by game director Masahiro Sakurai, the Direct showed off more features, gameplay, and modes for the racing game releasing for the Switch 2 on November 20th. Tucked toward the end of the presentation, however, Sakurai devoted a few minutes to Kirby Air Riders ' accessibility options. It was a welcome spotlight on an aspect of game design Nintendo regularly forgets, though not necessarily a sign of broader change for the company."
"An impressive suite of options includes button remapping, changeable text size - something missing from many games, but vital on the Switch 2's smaller undocked screen - colorblind filters, preset options for changing the size and opacity of the HUD, and a toggle for onscreen outlines (though this was the only menu option not demonstrated during the Direct). Unlike with previous first-party Switch 2 games, inputs can be remapped in-game as opposed to solely through the Switch 2's system-level options."
Kirby Air Riders will release for the Switch 2 on November 20th. The game includes a wide accessibility toolkit: button remapping, changeable text size for the smaller undocked screen, colorblind filters, HUD size and opacity presets, and an onscreen outline toggle. Inputs can be remapped within the game rather than only through system settings, and players can save named control profiles for quick switching. Controls can be configured for one-handed play. Motion-sickness mitigations are explicitly included among the accessibility options.
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