Jeff Kaplan Weighs In On AI: 'Human Spirit Is Irreplaceable'
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Jeff Kaplan Weighs In On AI: 'Human Spirit Is Irreplaceable'
"Kaplan says that he does see AI as something that could potentially help with some of the more mundane logistical sides of game development, but he feels that the technology and its peddlers are "overconfident" in what it offers. He tells a story of how he used ChatGPT to try to solve a UI problem, as that isn't his area of expertise, and the bot "overconfidently" gave him the wrong answer."
"He goes on to address the ethical concerns of AI, saying that models lifting from artists and voice actors without their permission is "immoral," and that he's more interested in the "points of tedium" AI could help alleviate, rather than some pie-in-the-sky fantasy of a game development studio run entirely by AI for cost saving's sake."
"Fridman's examples of possible use cases are plucked out of the kind of out-of-touch scenarios AI companies use to try to sell AI as the "next big thing" in game development, like the notion of NPCs that have AI-generated dialogue that could, in theory, allow them to develop further than they would in a more static narrative. Which, again, is the kind of thing no one truly wants because ChatGPT cannot come up with dialogue with heart and soul."
Jeff Kaplan, former Overwatch director, discussed AI's role in video game development during an interview with Lex Fridman. Kaplan characterizes current AI implementation attempts as "mostly a hot mess," noting that AI companies oversell capabilities like generating NPC dialogue with emotional depth, which ChatGPT cannot achieve. He acknowledges AI could assist with mundane logistical tasks but criticizes the technology and its promoters for overconfidence in their offerings. Kaplan shared an example of ChatGPT providing incorrect UI solutions. He emphasizes that using AI-generated content from artists and voice actors without permission is immoral. Rather than replacing human creativity, Kaplan believes AI's value lies in eliminating tedious work, rejecting the notion of fully AI-run studios for cost reduction.
Read at Kotaku
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