Jason Schreier Reveals Dragon Age: The Veilguard's Failures
Briefly

Jason Schreier's article reveals the troubled development of Dragon Age: The Veilguard, detailing a shift from live-service multiplayer aspirations to a singleplayer RPG format that led to chaos. After a series of misfires, including a prolonged gap since the last title's release, the team struggled to reshape the game's fundamental elements on the fly. With only a year and a half to complete the project, compounded by EA's fluctuating priorities, the team faced immense pressure, ultimately impacting the game's quality and reception.
According to interviews with nearly two dozen people who worked on Dragon Age: The Veilguard, there were several reasons behind its failure, including marketing misfires, poor word of mouth and a 10-year gap since the previous title.
They were given a year and a half to finish and told to aim for as wide a market as possible. The team thought they had just one year to get the game out of the door, not nearly enough time to do much of anything.
Instead of binning what they had and designing the next Dragon Age from the ground up, the team was told to change the game's fundamental structure and recast the entire story on the fly.
EA's infatuation with live-service games such as Destiny impacted The Veilguard's development significantly, leading to a convoluted transition from multiplayer to singleplayer RPG.
Read at WGB
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