I've been playing Monster Hunter Wilds for a week, and yes it's 'easy' - but why is that a bad thing?
Briefly

Monster Hunter Wilds marks a significant shift in the series, emphasizing accessibility and rapid gameplay over the traditional slow, tactical approach. This latest entry features the largest and most connected world yet, allowing for easier exploration and story engagement. However, the streamlined mechanics and faster pacing may alienate die-hard fans accustomed to the depth and complexity of previous titles. The game’s reliance on features like the Siekret for resource gathering simplifies gameplay in a way that might detract from the immersive experience, leading to concerns regarding its overall depth and community engagement.
Wilds has the largest world to date in a Monster Hunter game, and it's a vast seamlessly knitted space to wander and explore, with a solid story holding things together.
Past Monster Hunter games were slow affairs, where you'd spend time tinkering with loadouts, crafting rare items; now, that pensive nature is flattened, made quicker.
Read at Creative Bloq
[
|
]