It's time for game developers to bring back the cheat code
Briefly

It's time for game developers to bring back the cheat code
"For gamers of a certain age, gibberish character sequences like idkfa, torg, ABACABB, and UUDDLRLRBA are akin to long-lost magical incantations. They evoke an era where game developers frequently and routinely let players use cheat codes to customize their gameplay experience with everything from infinite health and instant level selection to full debug menus or gigantic anime-style giant-headed avatars. There were even external cheat devices that let players hack console games with cheat codes the developers never intended."
"While some responded negatively to what they derisively called a "cheat mode," director Naoki Hamaguchi defended the new options in a recent interview with Automaton. "Personally, I like to try many different games just to keep myself up to date, but I don't really have the time, so I only get so far," he said. "I personally believe that, with digital entertainment today, the player should have the choice in how they interact with content. That's why I pushed for it.""
Gibberish sequences like idkfa, torg, ABACABB, and UUDDLRLRBA recall an era when developers regularly provided cheat codes to customize gameplay with infinite health, instant level selection, debug menus, or oversized character models. External cheat devices once enabled players to hack console games with unintended codes. Modern developers are reintroducing gameplay-manipulation options; upcoming Switch 2 and Xbox ports of Final Fantasy VII Remake Intergrade will add "streamlined progression" features such as infinite health, magic, money, faster leveling, and maximum-damage attacks. A defense of these options emphasizes player choice and limited free time. Players can responsibly decide whether and how to use such options, and hiding them behind obscure cheat codes could preserve discovery while offering flexibility.
Read at Ars Technica
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