It's Really OK To Lower The Difficulty On A Game You're Playing
Briefly

The First Berserker offers an easy mode that enhances the gameplay experience without diminishing challenge. Players have reported that this mode allows for more experimentation and learning from mistakes, making difficult sections more manageable while still retaining core game elements. Despite this, many players prefer to quit the game when faced with difficulty instead of adapting their strategy to a lower setting. The game's development team found that when players encountered challenges, a significant portion chose not to switch to Easy mode, reflecting a mindset that rejects lowering difficulty.
"You will die less often on easy mode, but you will most definitely still die, and probably still a lot. The mode doesn't just turn the player into an attack sponge who can walk through the bosses, but instead tweaks health levels and stamina recovery."
"We figured that if players found the game too difficult, they'd simply switch to Easy. But when we looked at the data, we saw that many players just quit the game without ever changing the difficulty."
"The easy mode was a refreshing break during frustrating difficulty spikes. It allows a player who's having a tough time to have a bit more room to play."
"You get more chances to experiment, practice, and learn from your mistakes."
Read at Kotaku
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