It's not a competition! The collaborative video game genre loved by players
Briefly

The rise of cooperative gaming experiences, exemplified by Hazelight Studios’ Split Fiction, reflects changing gamer preferences towards social and collaborative play. With a focus on teamwork rather than competition, Split Fiction sold one million copies within 48 hours and garnered significant attention on streaming platforms. A report indicates that around 40% of gamers aged 16 to 24 prefer couch co-op experiences, highlighting a shift in gaming trends. This suggests that both developers and marketers should adapt to the increasing demand for cooperative elements in video games.
"What draws players to these friendlier experiences? A report from analytics company Midia Research found that couch co-op was especially popular among people aged 16 to 24."
Read at www.bbc.com
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