The announcement of Elden Ring: Nightreign surprised many, as it marks a shift from FromSoftware’s traditional solitary gameplay mask to focused co-op experiences.
Game director Junya Ishizaki stated the game’s shorter session time of 40 minutes necessitated the exclusion of player messages, emphasizing a straightforward combat-focused experience.
While Elden Ring: Nightreign won't feature the classic messaging system beloved by fans, it will still include player ghosts to enhance the multiplayer experience.
The game's design aims at a condensed RPG experience primarily revolving around combat, rendering traditional message systems impractical in the context of quick gameplay.
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