In this house, any game can be a co-op game
Briefly

The article discusses the enjoyment of playing non-co-op games as co-op experiences, focusing on narrative-driven games. The author shares how their game nights with their spouse involve teamwork, decision-making, and shared emotional moments, like crying at the end of Firewatch. They highlight this collaborative approach as a fun date night alternative, which deepens the connection over shared gaming experiences. Excitement for future games like Split Fiction and other upcoming titles is also expressed, emphasizing ongoing engagement with the gaming community.
These non-co-op co-op games, which are usually narrative and have an element of decision-making, have become a go-to for our weeknights - and starting a new game is a great date night option in the winter.
It also gives us a fun way to show each other games we've been enjoying. And, like all great art, experiencing the games together lets us connect over the stories.
Read at Polygon
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