Keep Driving is a turn-based sim/role-playing game that immerses players in the experience of road trips in the early 2000s. Players do not control the vehicle directly but manage resources like money, gas, and energy as they navigate humorous and challenging road events. Unique mechanics introduce status effects from consuming items, including 'drunk' and 'high.' While drunken driving severely hampers gameplay, driving under the influence of marijuana appears to have less negative impact, illustrating a nuanced commentary on youth culture and choices.
Drive while drunk, and not only does the whole screen adopt a queasy, seasick roll, but road events become dramatically harder.
Road events - potholes, an argument between your hitchhikers, birds on the road that won't move - can sap all of these resources dramatically if they're not handled well.
Collection
[
|
...
]