"South of Midnight" by Compulsion Games is an action-adventure title that pays homage to the culture and myths of the American South. Players assume the role of Hazel, a young girl on a quest to find her mother after a hurricane. As a newly minted weaver, Hazel gains abilities that allow her to navigate a perilous world filled with legendary creatures, embodying the trauma of their past. While the gameplay returns to classic mechanics reminiscent of the PS2 era, the essence of the game centers around exploration of themes deeply rooted in Southern folklore and storytelling.
The focal point of the game is clearly its celebration of the myths, sounds, culture, and language of the American South.
As a weaver, Hazel's job is to put these legends to rest.
My time with the game saw me step in during an early chapter, which immediately precedes the level and boss battle.
Hazel can use her weaver abilities to glide, grapple, double jump, and wall-run.
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