I was captivated by the realism of Lushfoil Photography Sim - here's how Unreal Engine made it possible
Briefly

The article explores Matt Newell's Lushfoil Photography Sim, developed using Unreal Engine. The game uniquely immerses players in realistic environments, allowing them to capture stunning vistas through an in-game camera with customizable photographic settings. After learning Unreal Engine from scratch, Newell showcased its capabilities such as Distance Fields and Virtual Textures. Annapurna assisted with console porting, while sound was contributed by Steven Green. Newell underscores the freedom and efficiency Unreal provides over traditional 3D software, making it an ideal choice for game development.
Creating environments in Unreal felt very liberating, as I could fine-tune almost any aspect like light, framing, composition: things that don't easily come together when doing real-world photography.
I considered Unreal among other 3D software such as Cinema4D and Blender, but real-time graphics were way more intriguing (and proved to be far more efficient when creating renders to meet client deadlines).
Read at Creative Bloq
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