I know complaining about the campaign in Monster Hunter is silly, but I can't get over how much of a downgrade Wild's campaign is compared to World's
Briefly

The article reflects on the author's initiation into the Monster Hunter series through Monster Hunter World. Initially hesitant due to the series' handheld origins and technical limitations, the author found the campaign deeply underwhelming. They describe how Monster Hunter campaigns are designed primarily to familiarize players with the game's numerous mechanics rather than deliver engaging narratives. The critique of World’s campaign contrasts its ambitious encounter with Zorah Magdaros against previous games, suggesting that while innovative, it may have alienated some players due to its differing approach.
Monster Hunter campaigns serve primarily as tutorials for players, guiding them through complex systems and mechanics necessary to enjoy hundreds of hours in-game.
World’s campaign shines due to Zorah Magdaros, a groundbreaking monster encounter that greatly impacted the structure and experience of the game, despite mixed reception.
Read at VG247
[
|
]