In Guild Wars 2, the synergy of animation and visual effects creates a stunning gaming experience. Art director Aaron Coberly, along with animator Konstantin Skripalsh and VFX artist Geoffrey Milligan, discuss how the game’s artistic style has evolved since its 2012 launch. The shift from a 'Living World' episodic model to a structured expansion format has allowed for more depth in storytelling and character development. Milligan notes that VFX enhances gameplay, adding a sense of wonder to actions and making the world feel alive and dynamic.
"We actually realised that we were generating content that is not as productive... monetarily, it was not rewarding enough. Right now, it's all expansions."
"We like to think of ourselves as the exclamation mark... You can do this cool like 'whoosh' and it's, you know, just moving your hands. But we add a little magic around it."
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