The article discusses the integration of gods into modern fantasy storytelling, highlighting Voltaire's assertion that if deities didn't exist, they would need to be invented. It cites Tolkien as a key figure in establishing the mythological framework for fantasy worlds, where gods are visible and active, eliminating the need for faith. The piece further explores the current landscape of role-playing games, notably Dungeons & Dragons, which embraces complex pantheons. It culminates in an exercise where creators Matt Mercer and Brennan Lee Mulligan invent deities for unique fantasy concepts, showcasing their expertise in this domain.
In fantasy fiction, gods are real and influence the world, making faith unnecessary, a concept established by Tolkien and expanded in Dungeons & Dragons.
Matt Mercer and Brennan Lee Mulligan explore advanced themes within their Critical Role campaign, showcasing the complex relationships between gods and mortals in fantasy settings.
The exercise with Mercer and Mulligan illustrates their creativity in world-building, as they can devise unique pantheons and deities from brief descriptions of fantasy worlds.
In the context of fantasy, the notion of deities becomes integral to storytelling, challenging mortals as they navigate a landscape heavily influenced by divine intervention.
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