How to translate a game with no words
Briefly

"Strictly speaking, in Chants of Sennaar, the source language is still English. There are four artificial hieroglyphic languages but the goal of the game is for the player to translate these vocabularies into their own language."
"I know that things were a lot trickier later with certain languages, such as Chinese, which have very different structures and principles and required a lot of adaptation."
Read at Polygon
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