GSC creative director Mariia Grygorovych expressed a mix of concern and admiration for the overwhelming enthusiasm shown by players in Ukraine, stating, "It's a bad thing because the Internet is important, but at the same time it's like, 'Whoa!' It touched everyone in the country." This reflects the emotional connection the game has with its local audience amid the ongoing distress in Ukraine.
The journey to complete Stalker 2 was fraught with challenges, as GSC faced destruction from Russian aggression and the tragic loss of colleague Volodymyr Yezhov. Grygorovych emphasized, "For us and our team, what's most important is [that] for some people in Ukraine, they feel a little bit happier." This highlights how the game serves as a source of joy and distraction during these trying times.
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