
"Pragmata explores the notion of growing up and how experiences can shape a person, particularly through the relationship between Hugh and Diana, the young android."
"Diana refers to herself as a Pragmata, a term that signifies both her identity and her function as a high-functioning autonomous prosthetic body, raising questions about her existence."
"The introduction of Eight, a more advanced Pragmata, highlights the differences in their development, with Diana being a prototype built to approximate a 6-year-old and Eight an 8-year-old."
"Dr. Higgins, the creator of the Cradle's medical research, has a personal stake in the experiments, as he seeks to save his daughter Daisy from an incurable disease."
Pragmata features Hugh, an everyman protagonist, who takes care of the young android Diana. Their relationship is sweet from the start, influenced by Hugh's experiences with adoption. The game delves into the concept of growing up, revealing that Diana is a Pragmata, a high-functioning autonomous prosthetic. As the story unfolds, players meet Eight, a more advanced version of Diana. The Cradle's medical research, led by Dr. Higgins, aims to save his daughter Daisy, who suffers from an incurable disease, using digital duplicates of her.
Read at GameSpot
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