
"When I first began playing Minecraft in 2010, I instantly fell in love. In its early, simple form, it was essentially a Lego kit, but one where monsters came out at night. That combination of a freedom to build whatever I wanted, but also the need to find somewhere safe and secure to hide in the dark, was all-consuming for me, and for a while there I wanted to play nothing else."
"The scope was infinite, but the approach was basic-again, think Lego. I spent an inordinate amount of time playing it, such that when I started dating my now-wife she was quickly introduced to the obsessive nature of the games player, bemused to learn I'd regularly stay up until 2 or 3 a.m. just to dig for diamonds and then attempt to escape from a cave of spiders."
When first played in 2010, Minecraft combined open-ended building with survival challenges that captivated the player. Early gameplay felt like a Lego kit with night-time monsters, creating a balance between creative freedom and the need for safety. The game became all-consuming, prompting late-night sessions to mine and evade threats. Over time, burnout and controversies around the creator and community reduced engagement. A return to the game while playing with a son on a shared Donut SMP server restored enthusiasm. Multiplayer collaboration and familiar mechanics rekindled the original appeal of exploration, construction, and cooperative play.
Read at Kotaku
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