How a love of Dreamcast games and 90s anime inspired Unbeatable's hand-drawn animation
Briefly

The article discusses the indie rhythm game Unbeatable, which draws inspiration from the visually creative mid-90s video games while pushing the graphics into a modern context. The game's art director, Andrew Tsai, highlights a departure from chasing cutting-edge graphics, instead focusing on aesthetic appeal from the Dreamcast era. The game features character-driven gameplay where players control a character, Beat, attacking objects in real-time, combining rhythm mechanics with a compelling narrative context. This blend of nostalgic visuals and contemporary themes helps Unbeatable feel fresh and innovative.
I'm not a huge proponent or fan of chasing the biggest trends in graphics technology, I've always been drawn specifically from that [Dreamcast] era of video games, things that leaned more heavily on trying to make something appealing aesthetically.
Context is super important for us. It's really important that the players have reasons and emotional justifications for the music that they're experiencing and that all of this sort of feeds together into a cohesive whole.
Read at Creative Bloq
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