
"Perfect Tides told the story of Mara Whitefish, a young teenage girl living in a small island town, experiencing the trials of adolescence amidst her family processing (or not processing) the death of her father two years earlier. However, this isn't a morbid or mawkish game, not "a game about grief," but rather the most loving, delicate and truthful exploration of what it is to be a teenager."
"Mara is now 18, starting the second year of her college degree, studying in The City (very clearly New York City), far from home and gloriously...fine. She's fine. When last did you play a game not about someone whose life is completely falling apart, or who excels to superheroic extremes, but instead who is simply muddling along? College isn't a disaster, and while she struggles with her self-esteem, she's enjoying her English studies and getting on well with her tutors."
Perfect Tides: Station to Station follows Mara Whitefish at 18 as she begins her second year of college in New York City, living far from home and navigating ordinary adult life. The narrative focuses on everyday complexities: studying English, managing self-esteem, balancing a long-distance relationship, and handling a crush and mixed friendships. The tone remains gentle and truthful rather than melodramatic, highlighting social clumsiness, impulsive oversharing, procrastination, and shifting confidence. A lengthy demo has been released and suggests the sequel could achieve classic status while preserving the original's delicate, emotionally resonant coming-of-age approach.
Read at Kotaku
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