Highguard Dev Says The Shooter Is Too Sweaty For Casual Fans
Briefly

Highguard Dev Says The Shooter Is Too Sweaty For Casual Fans
"3v3 duos is always the sweatiest version of anything like battle royale, objective modes, wingman, you know it, I name it. It requires such a high intensity of communication with your team, and team play, that it doesn't leave much room for casualness. I think that was the biggest thing that turned a lot of players off Highguard."
"Highguard has all these different rules and stages, it's like, 'Oh, you want to loot, now we've got to chase this objective, now we have to plant this objective, now it's overtime...It has all these rules, which I think works at a really high level, but when players are first coming in it's a lot to grasp."
Highguard's 3v3 team-based hero shooter design prioritizes coordinated teamplay and communication over individual skill, making it challenging for casual players. The game's high time-to-kill and armor loot economy prevent solo players from carrying matches, requiring teams to execute coordinated 2v1 setups and strategic positioning. Multiple game phases with different objectives—looting, objective chasing, planting, and overtime—add complexity that overwhelms newcomers. Solo queue players face particular disadvantages without party communication, similar to issues affecting Marathon. The game's design excels at competitive levels but creates barriers for players seeking casual, low-intensity experiences.
Read at Kotaku
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