#game-accessibility

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#xbox

Xbox stands by its hardware while pushing its games can be "accessed across any screen"

Xbox emphasizes that games built for Xbox will be accessible on any screen due to their investments in hardware and other technologies.
Xbox executives promise a significant technical leap in the next hardware generation and emphasize their commitment to game preservation and backward compatibility.

Xbox's New Motto Has One Glaring Flaw

Microsoft's 'This is an Xbox' campaign emphasizes player choice across devices but highlights shortcomings in the Xbox ecosystem's game accessibility.

Xbox stands by its hardware while pushing its games can be "accessed across any screen"

Xbox emphasizes that games built for Xbox will be accessible on any screen due to their investments in hardware and other technologies.
Xbox executives promise a significant technical leap in the next hardware generation and emphasize their commitment to game preservation and backward compatibility.

Xbox's New Motto Has One Glaring Flaw

Microsoft's 'This is an Xbox' campaign emphasizes player choice across devices but highlights shortcomings in the Xbox ecosystem's game accessibility.
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#pc-gaming

Microsoft's PC-Only Games Are An "Anomaly," Says Phil Spencer

Microsoft's recent slate of PC-only games is noted as an anomaly, aiming for broader accessibility across platforms.
Phil Spencer emphasizes an inclusive approach, aiming for ownership across the Xbox ecosystem regardless of platform.

God Of War: Ragnarok's PC port is out and it fixes one of the game's most annoying quirks

The PC port of God of War: Ragnarok allows players to mute Atreus, addressing player feedback from the original release.

God Of War: Ragnarok PC Port Will Stop Atreus Spoiling Every Puzzle

God of War: Ragnarok PC version allows players to reduce annoying puzzle hints from characters, enhancing gameplay enjoyment and player choice.

Microsoft's PC-Only Games Are An "Anomaly," Says Phil Spencer

Microsoft's recent slate of PC-only games is noted as an anomaly, aiming for broader accessibility across platforms.
Phil Spencer emphasizes an inclusive approach, aiming for ownership across the Xbox ecosystem regardless of platform.

God Of War: Ragnarok's PC port is out and it fixes one of the game's most annoying quirks

The PC port of God of War: Ragnarok allows players to mute Atreus, addressing player feedback from the original release.

God Of War: Ragnarok PC Port Will Stop Atreus Spoiling Every Puzzle

God of War: Ragnarok PC version allows players to reduce annoying puzzle hints from characters, enhancing gameplay enjoyment and player choice.
morepc-gaming
#player-experience

'God of War: Ragnarok' is Finally Fixing Its Most Annoying Feature

PC version of God of War: Ragnarök allows players to reduce hints from NPCs, improving gameplay immersion.
Accessibility features like cinematic audio descriptions are added for visually impaired players.

New God of War Ragnarok mod is basically the nuclear option for people who don't like hints, ripping out "over 1500+ pointless/patronising voice lines from the game"

A new mod for God of War Ragnarok reduces companion hints by removing over 1,000 lines of unwanted dialogue, enhancing player immersion.

'God of War: Ragnarok' is Finally Fixing Its Most Annoying Feature

PC version of God of War: Ragnarök allows players to reduce hints from NPCs, improving gameplay immersion.
Accessibility features like cinematic audio descriptions are added for visually impaired players.

New God of War Ragnarok mod is basically the nuclear option for people who don't like hints, ripping out "over 1500+ pointless/patronising voice lines from the game"

A new mod for God of War Ragnarok reduces companion hints by removing over 1,000 lines of unwanted dialogue, enhancing player immersion.
moreplayer-experience

'Dragon Age: The Veilguard' Will Ignore PC Gaming's Most Annoying Trend

Dragon Age: The Veilguard will run efficiently on older hardware, reducing accessibility issues for players based on performance demands.

2024's Most Surprising Soulslike Proves the Genre Needs More Difficulty Options

Soulslike games can be made more approachable by incorporating colorful aesthetics and assist modes for different player preferences.

FF7 Rebirth's Pacing, The Starship Troopers Renaissance, And More Of The Week's Gaming Opinions

Queen's Blood card game rivals Triple Triad in FF8
FF7 Rebirth trilogy impacting story pacing

'Baldur's Gate 3' Director Exposes a Dark Truth About Xbox Game Pass

Subscription services have become popular in the gaming industry, but the director of Baldur's Gate 3 believes direct distribution from developers to players is the way to go.
Vincke argues that subscription services give too much power to a select group in deciding which games players have access to.
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