Henry Halfhead Gave Me Whimsical Whiplash In The Best Way - Kotaku
Briefly

Henry Halfhead Gave Me Whimsical Whiplash In The Best Way - Kotaku
"In Henry Halfhead, you play as a disembodied head (well, half of one, to be precise) that can amble around and possess the objects around it. It's a simple mechanic which, combined with a cozy sandbox sim and guileless voice over, ends up resulting in a surprisingly entertaining movie-length experience that's as moving as it is silly. I'm not a mark for sentimental games with affected emotional arcs, which is why I was relieved to discover that Henry Halfhead isn't one."
"This setup encourages one small act of discovery after another, rewarding you with both the delight of seeing how each new object in the sandbox reacts to your powers as well as the absurdity of the situations that come from them. I was supposed to help set up for my birthday party at one point but ended up throwing everything on the floor by accident as I struggled with the simplest tasks."
Henry Halfhead places the player in control of a disembodied half-head that can amble and possess everyday objects. The core mechanic combines simple possession controls with a cozy sandbox and guileless voice-over to create a movie-length experience that mixes silliness with genuine emotion. Players progress through story-based objectives by inhabiting toys, books, calendar pages, cake knives, and child-proof gates to manipulate environments. The game rewards small acts of discovery and playful experimentation, producing absurd situations and moments of poignancy. The tone resists saccharine sentimentality, favoring concise, humane storytelling. The game launches on PlayStation, Switch, and PC from Zurich-based Lululu Entertainment.
Read at Kotaku
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