Half-Life 2 turns 20, gets a big update, documentary, and 100% off sale price
Briefly

"Every map in Half-Life 2 has been looked over by Valve level designers to fix longstanding bugs, restore content and features lost to time, and improve the quality of a few things like lightmap resolution and fog."
"We could have shipped it. It wouldn't have been that hard," Valve's Gabe Newell says, sporting a new lewk while sending an entire generation of gamers into a dark spiral. "My personal failure was being stumped. I couldn't figure out why Episode 3 was pushing anything forward."
Read at Polygon
[
|
]