Hades 2 Dev On How It Will Choose Next Game And Major Industry Issues
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Hades 2 Dev On How It Will Choose Next Game And Major Industry Issues
"The video game industry has been a tumultuous place of late, with mass layoffs, game cancellations, and studio closures, not to mention ongoing fears about the role of artificial intelligence. These issues have affected developers big and small. One smaller developer that has endured and thrived is Supergiant, which just launched Hades 2 this week. Supergiant was formed in 2009 with seven people and has grown to 25 today."
"Creative director Greg Kasavin, the former executive editor of GameSpot, said there is no "magical explantation" for why Supergiant has endured while others have not. However, one theory he has is that Supergiant has focused on staying modest instead of pursuing massive growth. "I do attribute it to the value that we place on sticking together as a team, on keeping our ambitions relatively modest. We don't have an ambition to grow big for its own sake," he said."
"The seven original members all remain at Supergiant today, and the company has never done a major layoff, all while never taking in outside funding, according to The San Francisco Chronicle. The privately owned Supergiant has released five games to date, including Bastion, Transistor, Pyre, Hades, and now Hades 2. The company's founders--Amir Rao and Gavin Simon--are former Electronic Arts employees."
Video game industry recently experienced mass layoffs, cancellations, studio closures, and concerns about artificial intelligence, affecting developers of all sizes. Supergiant launched Hades 2 and formed in 2009 with seven people, growing to 25 while retaining all seven original members. The company has never done a major layoff and has not taken outside funding. Creative director Greg Kasavin attributed longevity to valuing team cohesion and keeping ambitions modest rather than pursuing large-scale growth. Many companies expanded hiring during the COVID-19 pandemic and later reduced staff. Supergiant released five games: Bastion, Transistor, Pyre, Hades, and Hades 2. Kasavin offered no details about future projects but indicated a collective team process.
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