GTA Finds New Ways To Print Money With Pricey Mod Marketplace
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GTA Finds New Ways To Print Money With Pricey Mod Marketplace
"Rockstar Games has just launched the Cfx Marketplace, described as "a curated digital storefront" which will allow a select group of creators "to share and sell" mods for both Grand Theft Auto V and Red Dead Redemption II . Rockstar Games, and by extension its parent company Take-Two Interactive, has a harsh and often litigious relationship with its modding community. Although the developer has never truly been supportive of modding efforts for its games,"
"In 2025 alone, the mod teams behind Liberty City Preservation Project (a mod which transplanted map into ), a web browser port of GTA: Vice City , and Project Vice (which modded Grand Theft Auto VI's leaked map data into ) were all issued DMCA takedown notices by Take-Two Interactive. However, in spite of all this, Rockstar Games announced an exception to their "policy on mods" in 2022, following the ever-growing popularity of Cfx.re's Grand Theft Auto V and Red Dead Redemption II roleplay servers FiveM"
Rockstar Games launched the Cfx Marketplace as a curated digital storefront to let a select group of creators share and sell mods for Grand Theft Auto V and Red Dead Redemption II. Rockstar and parent company Take-Two have a history of aggressive, often litigious action against modders, escalating after a 2019 user-agreement change and multiple DMCA takedowns. Several high-profile mod teams received takedown notices in 2025. Despite enforcement, Rockstar made an exception in 2022 for Cfx.re's FiveM and RedM roleplay servers, and in 2023 described Cfx.re as now officially part of Rockstar. Earlier conflicts included 2015 Social Club bans of FiveM members.
Read at Kotaku
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