
"Their worlds are handcrafted. That's what differentiates them. They're built from the ground up, building by building, street by street, neighbourhood by neighbourhood."
"Take-Two is not ignoring artificial intelligence. The company provides its staff with enterprise versions of ChatGPT and Claude, and roughly 200 internal projects are exploring how AI can improve productivity across both creative and executive workflows."
"The distinction Zelnick draws is between AI as a support tool, useful for testing, optimisation, and AI-assisted"
"When the most anticipated game in history finally arrives on 19 November 2026, not a single building, street corner, or neighbourhood in its sprawling open world will have been conjured by a large language model."
Generative AI has no role in the development of GTA 6’s world creation. Rockstar’s open worlds are described as handcrafted, built from the ground up with detailed construction at the level of buildings, streets, and neighborhoods. Take-Two uses AI internally to support productivity, including enterprise versions of ChatGPT and Claude for staff. Approximately 200 internal projects explore how AI can improve workflows across creative and executive tasks. The company draws a clear boundary between using AI as a support tool for testing and optimization versus using it to generate creative content. GTA 6 is scheduled to launch on 19 November 2026 for PS5 and Xbox Series X/S.
Read at TNW | Artificial-Intelligence
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