GTA 6 Delay Could Cost Rockstar $60 Million, As Insiders Report Game Is Content Complete
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GTA 6 Delay Could Cost Rockstar $60 Million, As Insiders Report Game Is Content Complete
"Insider Gaming's Tom Henderson revealed the cost of the delay in his November 8 podcast, as reported by Dexerto. 'I got a number from a developer on this, and they think this is going to cost Take Two $10 million a month extra now. So, we're talking an extra $60 million.' Henderson added that it could be as much as $100 million with additional costs factored in."
"Kiwi Talkz also posted to X in an attempt to squash rumors that the latest GTA 6 delay was related to the firing of a number of union-aligned developers in the UK. 'There are 6000+ employees working at Rockstar, you aren't delaying a game over 35 people getting laid off,' he said, claiming he had also heard Rockstar employees discuss the delay before the firings occurred."
Take-Two delayed GTA 6 to November 19, 2026, with estimates of $10 million per month in additional costs, totaling about $60 million and possibly reaching $100 million with extra expenses. The game's projected development budget is around $2 billion, making the delay cost comparatively small relative to expected long-term revenue. Some sources claim the game is content complete and that the delay aims to allow additional polishing and bug fixes to avoid a highly criticized launch. Other sources assert that recent layoffs of roughly 35 UK developers were not the cause, though those firings could cause long-term staffing, legal, and morale challenges.
Read at GameSpot
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