Donkey Kong Bananza launches this week exclusively on Switch 2, providing a significant single-player experience for the console. The game runs at 60FPS, utilizing voxel technology to create dynamic terrain interactions. In interviews, lead developers explained the transition from the original Switch allowed more memory and processing power. This new capability enabled them to reclaim gameplay ideas previously abandoned due to hardware limitations, such as dynamic object destruction and enhanced physics, contributing to a more engaging gaming experience.
With the move to Switch 2, we gained not only more memory but also greater processing capacity. That gave us the freedom to incorporate gameplay ideas we'd previously abandoned because they were too demanding. When we got down to trying it, we discovered that not only could it handle the heavy processing requirements, but it also ran at 60 FPS. Things we'd given up on, like explosions flinging large objects or causing them to collapse, were now possible.
The physics of smashing involve lots of things all happening at once, which is really satisfying at 60FPS compared to the previous 30FPS.
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