Fergusson's initial vision for Gears of War 6 involved exploring beyond the planet Sera, suggesting an expansive narrative tied to the galaxy's broader implications.
Fergusson clarified that Gears 6 was not aimed at replicating a Mass Effect-style experience but rather raising stakes within a new location and context.
The Coalition is now concentrating on Gears of War: E-Day, a prequel that dives into Marcus Fenix's early battles against the Locust during Emergence Day.
Fergusson described Gears of War: E-Day as 'really smart,' expressing curiosity about the creative challenge posed by a prequel without the iconic Lancer weapon.
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