
"Final Fantasy Tactics is renowned for its clever, quirky, and deeply customizable job system. It might be the best job system in any game ever. It's certainly the best in Square Enix's long-running RPG franchise ( Final Fantasy XIV fans can fight me in the Dorter Slums after work). But how do you decide which one to choose? Here's my list of the best ones, based on a combination of their sheer power and how fun they are to play with."
"A word of warning: you won't find jobs like Time Mage, Mimic, or Arithmetician in the ranking below. That's because while each of those contains some of the most powerful abilities in the game, they are each highly situational and/or better when paired with other jobs as the primary one. So while you should make sure everyone learns some of the Time Mage's skills, you should never be fielding one just for fun."
"Final Fantasy loves experimenting with offbeat character classes and in Final Fantasy Tactics that's the Mediator. This job talks and carries a gun. That's it. While not the most powerful or effective, it's pretty versatile and lots of fun. Intimidate lowers a unit's Bravery and can turn them into a chicken. Mimic Darlavon can put even some bosses to sleep. All of these abilities cost zero MP and have no cast time. Also the hat rules."
Final Fantasy Tactics contains a clever, quirky, and deeply customizable job system that rewards experimentation and mastery. The best jobs combine sheer power with fun, versatile mechanics that remain valuable after characters learn other skills. Time Mage, Mimic, and Arithmetician contain some of the most powerful abilities but are situational or require pairing with other jobs, so they are excluded from a list of primary choices. The highlighted jobs offer the most bang for your buck and serve as reliable defaults. Examples include Orator, which uses status-inflicting abilities with no MP cost and quirky utility, and Geomancer, which mixes melee equipment with terrain-based ranged attacks.
Read at Kotaku
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