
"Uematsu said it's possible AI could help with transitions in game music between sounds, but using generative AI to make new music for games is not something he is interested in pursuing. "I've never used AI and probably never will. I think it still feels more rewarding to go through the hardships of creating something myself," he said, as reported by Automaton."
""When you listen to music, the fun is also in discovering the background of the person who created it, right? AI does not have that kind of background though." Uematsu also noted live performances of music are inherently "unstable," and it is those "fluctuations and imperfections" that make the music sound "so satisfying." Uematsu makes music for Square Enix, and its president said in 2024 that the company wants to be aggressive when it comes to adopting and implementing AI systems."
Nobuo Uematsu says AI has limited potential in game music, such as assisting transitions between sounds, but he will not use generative AI to compose new tracks. He prefers enduring the creative hardships and values the listener discovering the creator's background, which AI lacks. He emphasizes that live performances' instability, fluctuations, and imperfections make music satisfying. Square Enix's president advocates aggressive adoption of AI for creation and programming. The industry shows divided views: some creators fear AI while others embrace it. A 2024 developer survey found most game workers use generative AI despite ongoing concerns.
Read at GameSpot
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