
"Regarding time management in certain sections, especially in Final Fantasy 7 Rebirth, I honestly don't believe that they were longer than necessary,"
"I feel like nowadays, players just have too much to do and too much to play--so they often feel the urge that something has to be concluded quickly. As we work on the conclusion to the trilogy, we are striking a balance on how story arcs are told and spread out so as to ensure that the game feels a bit more concise."
Naoki Hamaguchi responded to fan criticism about pacing in the Final Fantasy 7 Remake trilogy and defended the length of certain Rebirth sections. He argued those segments were as long as necessary and noted modern players often feel impatient due to many competing game options. The team is working to balance how story arcs are told and distributed to create a more concise-feeling conclusion. Full-speed development on Part 3 began after Rebirth's 2024 launch. Square Enix aims to deliver a high-quality finale across multiple platforms, with Intergrade arriving on Switch 2 and Xbox Series X|S next year.
Read at GameSpot
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