FBC: Firebreak is an innovative cooperative online first-person shooter developed by Remedy, taking place six years after Control. Set within the ominous Federal Bureau of Control headquarters, players, part of the Firebreak team, aim to eradicate the Hiss invaders. The game combines dark surreal elements with lighthearted mechanics, offering a modern twist akin to Left 4 Dead. Players can customize missions, known as Jobs, each featuring distinct objectives and challenges. With varying threat and clearance levels, FBC: Firebreak promises dynamic gameplay and a rich storytelling experience in a unique, eerie setting.
FBC: Firebreak takes place six years after the end of Control. The Oldest House, which used to be the seat of power for the FBC, has been sealed with the Hiss inside, and it's now time to eradicate the invasion and lift the lockdown.
The game is broken down by Jobs, which are essentially custom-built missions in specific regions of The Oldest House. All Jobs have three zones, but otherwise each one has a unique objective, crisis, and environment.
I will say we do have more than three clearance levels, and you get into some pretty interesting stuff later, such as corrupted items that appear during the job, game director Mike Kayatta said.
FBC: Firebreak feels like a modern Left 4 Dead in the best possible way, just with Hiss instead of zombies and three players instead of four.
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