
"One thing that really attracted me to the Far Cry franchise is that it is an anthology and every time they release a new game it is a totally different story. That's how I approach Fargo, and it was an exciting idea that we could build an anthology game adaptation where each season is a different story about civilized people thrown into situations where they have to become increasingly uncivilized."
"I'm not specifically adapting any of the games that they've put out - I'm saying much as I did with the Coens or X-Men, 'Let me have a dialog with this franchise, because this is what I think a Far Cry story is.' We can have a larger conversation about the strengths and weaknesses of adapting video games specifically because games are built in a way that doesn't make for the best drama."
Noah Hawley is creating an original Far Cry series for FX, emphasizing the franchise's anthology nature. Each game tells a different story, allowing for unique adaptations. Hawley aims to engage with the franchise creatively, rather than strictly adhering to existing narratives. He believes video games often lack the dramatic structure needed for television, prompting his decision to craft new stories that explore themes of civilization and uncivilized behavior.
Read at Kotaku
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